The enforced use of cameras in patients’ bedrooms may not reduce the incidence of self-harm

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John Baker looks at a recent study of the Oxevision system, which claims that their ‘vision-based patient monitoring’ reduces self-harm on acute mental health wards.

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The promise of digital interventions to reduce the disease burden of depression #DepressionSolvingTheToll part 2

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Part 2 in a four-part series on solving the toll of depression on populations. Pim Cuijpers focuses on the opportunities and challenges of digital interventions for depression, looking at guided and unguided digital interventions, and taking a global mental health perspective.

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Blended CBT for depression: does it affect the working alliance?

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Destiny Kumari summarises a study on practitioners’ experience of the working alliance in a blended CBT intervention for depression.

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Can gaming interventions help treat youth depression or anxiety?

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Theo Kyriacou and Andie Ashdown summarise a systematic review which finds that gaming interventions may be useful for depression, but not anxiety, in young people.

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Apps to support the mental health of young people: flashy and available versus evidence-based and hidden?

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Belinda Platt highlights a new review of mental health apps for young people, which finds there are many apps which seem appealing to young people but have no evidence-base, but only a handful of apps with a sound evidence-base which are available to young people.

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Digital mental health technologies: useful, usable, and safe?

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Cara Richardson and Stephanie Allan summarise a recent paper focusing on the growing field of digital psychiatry and the future of apps, social media, chatbots, and virtual reality.

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Digital youth mental health interventions: will the evidence ever catch up?

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Robbie Fraser summarises an overview of systematic reviews, which finds that computerised CBT for anxiety and depression remains the best evidenced digital mental health intervention for young people.

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Changing the game: how virtual reality treatment can help people with psychotic disorders get back into the world

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Imogen Bell summarises the gameChangeVR trial of virtual reality for agoraphobic avoidance and distress in patients with psychosis.

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What do users think about mental health chatbots?

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Rob Meadows and Christine Hine consider the findings of a recent scoping review of the perceptions and opinions of patients about mental health chatbots.

They also present their own ongoing sociological study on the everyday use of mental health chatbots.

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Remote measurement technologies for depression in young people: scalable solution or overplayed potential? #ActiveIngredientsMH

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In her debut blog, Annabel Walsh summarises her #ActiveIngredientsMH project which explored the use of remote measurement technologies for depression in children and young people.

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